Concept/design effects in 2D or 3D to convey design/motion and overall idea to leads
Collaborate with the Creative/Art Director to develop visually stunning VFX that enhances artistic vision
Create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials
Ensure efficiency and adherence to technical budgets
Update the Creative/Art Director and Producer on project milestones
Work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks
Stay current with industry-standard tools and techniques
Requirements
Hands-on experience with game engines (UE4, Unity3D, etc.)
Production-ready 3D software and plug-in (Maya, 3Ds Max, Blender, etc.)
Knowledge of how to optimize for video game hardware
Adobe Photoshop and/or After Effects or Substance Designer
Practical and symbolic VFX knowledge
Particle / Simulation / Dynamic VFX
Shader / Material Authoring
At least 1 additional competency at Production-ready proficiency, or 2 additional competencies at beginner-level: Programming/scripting (Blueprint, Python etc.)
Knowledge of Lighting and Post process
Substance Painter
ZBrush / Sculpting workflow
Additional Art Styles for VFX (Realistic / Stylized)