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Senior Technical Artist at People Can Fly | JobVerse
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Senior Technical Artist
People Can Fly
Remote
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Senior Technical Artist
Canada
Full Time
1 week ago
No H1B
Apply Now
Key skills
Flux
Python
Unity
Unreal Engine
C++
C
Mentoring
Photoshop
Communication
Collaboration
About this role
Role Overview
Hybrid role between artist and technical animator, requiring expertise in rigging and Python scripting.
Must write robust Maya/Mobu scripts/tools and take direct ownership of interdisciplinary pipelines.
Must frequently interact with stakeholders, guiding conversations around rigging, shaders and workflows.
Must be proactive in identifying risks and proposing solutions at an early stage.
You must be comfortable in a tools-focused environment where automation, reusability and scalability are essential.
Effective communication is required: you must validate pipelines directly in-game without assistance.
You must be able to find the right balance between quality and scalability for all archetypes and the conversion of existing assets.
Maintain art direction and the quality of materials, shaders and assets.
Create final materials for characters, environments and props/sets; support existing material systems.
Develop efficient workflows and pipelines to support art and design teams.
Research and implement new techniques to improve asset quality and performance.
Collaborate closely with art, animation, design and engineering teams to resolve pipeline and asset-related issues.
Propose automation tools and pipelines for iteration, optimization and procedural workflows.
Debug and profile assets to ensure performance across all platforms.
Provide technical feedback, documentation and mentor other artists.
Occasionally support new hires during onboarding.
Requirements
A strong portfolio demonstrating AAA-quality work in engine environments (proprietary engines, Unreal or Unity).
Excellent knowledge of standard industry content creation tools (Maya, ZBrush, Substance Painter/Designer, Photoshop or equivalents).
Proficiency in Python scripting (PyQt/PySide), with the ability to write clean, reusable and maintainable code.
Comfortable creating new Maya/engine plugins, writing extensible pipelines and converting legacy formats to modern formats.
Support automation in retargeting pipelines, material extraction/recovery, tessellation and mesh optimization.
Act as a mentor: establish best practices for clean code, data hygiene and scalable workflows.
Passionate about modern rendering techniques and procedural workflows; comfortable debugging shaders, shader inheritance and runtime profiling.
Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
Understanding of 3D mathematics, topology best practices, physically based rendering workflows and optimization strategies.
Strong problem-solving and analytical skills.
Excellent communication, collaboration and mentoring skills.
Over 5 years of industry experience with at least one shipped title.
Proficiency in English is required due to regular interactions with stakeholders and partners outside Québec.
Nice to have: Experience with Houdini, MotionBuilder or other procedural tools.
Deep knowledge of C++ and Maya/OpenMaya plugin development.
Familiarity with modern rendering pipelines, particle systems, cloth/physics simulations and lighting.
Tech Stack
Flux
Python
Unity
Unreal Engine
Benefits
A benefits package 100% paid by People Can Fly (PCF).
Insurance reimburses claims at 100% (up to $1,000 of services per year, with family or individual coverage).
Comprehensive dental coverage, including dental care.
Employer RRSP contribution match of 4% pre-tax, 100% vested from day one.
One week of paid time off during the winter holidays.
20 days of paid vacation and 5 paid sick days.
Free virtual health and mental wellness sessions included in the plan for employees and their dependents.
Opportunities for personal development and the chance to work in a global environment.
The opportunity to work within a creative team of passionate people.
Apply Now
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