Job Description At Day[9]’s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior Character Artist, you will work with the art director and Character Team to drive the artistic vision for all in-game characters, collaborating with concept artists, animators, and designers, to deliver stunning and iconic characters that resonate with players.
This role requires a seasoned artist with a keen eye for detail and a deep understanding of storytelling through visual design. You join a team of character artists, setting quality standards, fostering creative growth, and ensuring our characters remain cohesive with the project’s artistic vision.
Responsibilities: Maintain and refine character art pipelines and workflows to improve production efficiency, quality, and consistency. Create high-quality 3D models, textures, and materials for characters, including high
and low-poly models and UVs. Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production.
Requirements
Technical Proficiency: Expertise in 3D modeling, sculpting, and texturing software
Artistic Skill: Strong understanding of anatomy, proportion, form, color theory, and stylization for semi-realistic and stylized characters
Knowledge of Game Engines: Familiarity with industry-standard game engines, such as Unreal Engine or Unity, and an understanding of optimization for real-time characters
Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments
Portfolio: An outstanding portfolio demonstrating high-quality character work and the ability to execute on and develop style and artistic vision
Vision: Willingness to work with the art director and other artists to drive the artistic direction for all in-game characters
Experience: Previous experience working as a character artist in video games is required.
Preferred Qualifications: Experience with rigging and animation is valued, but not required. Experience working with animators and an understanding of animation principles is required.
Experience as a Lead or Senior Character Artist is highly valued, but not expressly required.
Experience with 3D modeling outside the realm of character art (props, environments, etc.) is valued but not required.
Vis-dev and concept skills (visual design, drawing, painting, pre-vis sculpting) are valued but not expressly required.
Tech Stack
Realm
Unity
Unreal Engine
Benefits
We are an equal opportunity employer dedicated to cultivating an inclusive environment.
We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.