Develops and/or validates software that enables Intel GPUs.
Scope can span the entire stack, from firmware and device drivers through APIs and the application layer.
May also include tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.
Requirements
Bachelor's Degree in Computer Science, Computer Engineering, Mathematics or related field and 7+ years of relevant experience -OR
Master's degree and 5+ years -OR
Ph.D. and 3+ years
Open-source experience in 3D Graphics drivers and compilers
Designing, integrating, and testing a NIR-based shader compiler
Programming languages
C or C++ project development with open-source software
Experience with Linux gaming stack (including Wine, Proton, etc)
Technical expertise on Linux Operating system architecture and device driver model
Technical expertise and contributions on Linux DRM subsystem and graphics/compute SW stack
Prior contributions on 3D driver development, Vulkan/OpenGL APIs, and contributing to open-source Mesa 3D project
Experience with AI/Machine Learning tools and workflow
Experience architecting overall end-to-end Linux solutions