Develop and maintain simulation environments using Unity, Unreal Engine, or NVIDIA Isaac Sim
Build high-performance 3D simulation modules (rendering, physics, spatial indexing) for scalable, real-time execution and integrate them with platform services
Integrate physics sensors and perception modules into simulation
Develop asset pipelines and tooling for ingesting, transforming, and optimizing complex 3D assets (e.g., USD, glTF) and scene graphs for real-time use
Collaborate with robotics engineers and software developers to integrate simulation with automation pipelines
Troubleshoot and resolve technical issues in simulation frameworks
Document workflows, tools, and best practices to enable cross-team adoption
Requirements
Bachelor’s degree in Computer Science, Game Development, Robotics, or a related field
3+ years of software engineering experience, including 3D simulation development or game engine programming
Experience in at least one of: Unity3D, Unreal Engine, or NVIDIA Isaac Sim, with a willingness to learn others
Proven experience productizing 3D software systems (e.g., rendering pipelines, physics, simulations, or digital twins)
Strong skills in NPC programming and behavior scripting
Proficiency in C#, C++, or Python, with strong foundations in computer graphics and linear algebra
Solid CI/CD, version control (Git), and agile development practices
Tech Stack
Python
Unity
Unreal Engine
Benefits
From day one, we're looking out for your well-being–at work and at home–so you can focus on realizing your ambitions.