Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
Define modular, scalable gameplay frameworks that empower content creators, support networked/multiplayer play, and scale across PC and console SKUs.
Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
Requirements
5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
Think critically about player experience, systemic design, and clean abstraction.
Are experienced with performance profiling, memory budgeting, and debugging tools.
Communicate clearly, advocate for efficiency, and lead by example in engineering culture.