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Graphics Programmer, Full-time, Permanent Position – C++ / Proprietary Engine at Game Boost: Remote Game Gigs | JobVerse
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Graphics Programmer, Full-time, Permanent Position – C++ / Proprietary Engine
Game Boost: Remote Game Gigs
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Graphics Programmer, Full-time, Permanent Position – C++ / Proprietary Engine
Sweden
Full Time
1 week ago
No Sponsorship
Apply Now
Key skills
C++
C
About this role
Role Overview
Help design, implement, and optimize our graphical systems to deliver visually stunning and well‑optimized games.
Design, implement, and optimize graphical features, shaders, and rendering backends.
Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.
Ensure systems meet performance benchmarks and run efficiently across multiple platforms.
Diagnose and resolve complex performance issues.
Collaborate across disciplines; our team values people who speak up and aren't too introverted.
Requirements
3+ years of C++ programming experience, preferably in the game industry.
Deep expertise in 3D graphics and GPU technology with strong knowledge of rendering pipelines, HLSL, and compute shaders.
Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.
Benefits
Health insurance
Flexible working hours
Professional development opportunities
Apply Now
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