Work as embedded QA Engineer within a development team to define acceptance criteria, identify risks, and plan testing coverage
Active participation in the daily work of your assigned scrum team (stand-ups, bug triage, planning, etc.)
Analyse design to design test plans, create test plans and test cases as well as their implementation and maintenance
Test game area and features, report bugs into the bug tracking system, and regress bugs daily in the database
Own JIRA bugs for your assigned area and features. Plan and hold daily triage to ensure movement, needed escalation and reporting on state of health
Be a point of contact and the expert of your assigned area and features for external QC and other Publisher teams. Create material and support external QC to ensure reliable valuable testing results.
Support and work closely with the rest of the embedded QA Engineer team to ensure routine work, such as smokes, health reports, integrations and deliveries are met.
Requirements
Several years of experience working in Video Games QA, with a couple of shipped titles.
Specifically experience from working as an embedded QA inside a development team for at least one full development cycle
Proactive with good ability to plan, prioritize, and collaborate with the production team to align testing within development schedules.
Experience working with development planning tools and defect tracking tools (e.g. Hansoft, JIRA, DevTrack, TestRail, etc).
Experience in using a variety of tools to ensure reliable testing results, including platform-specific target managers, performance and debugging tools, crash dump analyzers, and automation frameworks.
Strong communication skills in English (written and verbal).
Benefits
Relocation assistance is not available for this role.