Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow
Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals
Work closely with narrative designers to integrate objectives and story elements into physical spaces, ensuring alignment between gameplay and narrative
Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience
Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, progression blockers, and edge cases
Respond constructively to feedback, refining layouts, encounters, and pacing to improve clarity, flow, and overall player experience
Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts and encounters to support multiple playstyles and systemic interactions
Requirements
A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems
Experience shipping at least one title, ideally in the RPG or open-world space, with an understanding of the full content lifecycle from implementation through polish
Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay spaces
Familiarity with level editing tools, scripting, and logic-driven systems, with confidence building, debugging, and maintaining gameplay spaces directly in-engine