Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc)
Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines.
Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
Create and maintain clear, relevant usage documentation for technical art workflows and best practices.
Requirements
5+ years of professional game experience
Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.