Takes overall responsibility for the quality of game design on a title.
Empowers, mentors and coaches the design team to be the best them they can be.
Ensures smooth, clear communication within the design team and with other disciplines.
Responds to and implements feedback from data analysis, reviews and playtests.
Works with the Game Director and the whole team to ensure the game is delivering the correct experience for the audience and the commercial intentions of the game.
Brings infectious enthusiasm for the game to their team; when a team has fun making a game, players can tell.
Requirements
Previous experience in a lead role
Collaborative, curious, and open to giving and receiving constructive feedback
Broad knowledge of various areas of expertise within game design
Basic coding ability (in order to prototype rough feature concepts)
Able to work well as a team player in a collaborative environment
A remote-friendly tendency to proactive communication and self-motivation
Previous experience in a lead role on a mobile game from early development through launch (Nice To Haves)
Deep Unity experience (Nice To Haves)
Racing/Karting game experience (Nice To Haves)
Understanding/exposure to game budget and staffing a plus (Nice To Haves)