Reports to the Lead Artist, coordinating with team leads on art objectives.
Leads the development and production of Environments, the strategy, pipeline, and delivery.
Coaches and mentors the team of artists building these environments, making a significant and direct contribution to the creation of quality artwork.
Influences the defining look and feel and communicates art style principles to the team
Leads by example; demonstrates, communicates, and exemplifies clear expectations for quality
Proactively assists in defining the art pipelines and best practices against industry benchmarks
Explores new techniques and technologies to achieve the best possible results.
In the most wholesome way imaginable, loves what they do, and we can tell. (This isn’t a codeword for crunch. The day is over. Go home. So to speak...)
Requirements
Experience leading a team or department in a previous game team producing a AA or AAA product
Ideally a First in fine art, computer animation, digital media design, or a relevant degree
Exceptional portfolio that demonstrates a breadth of ability and traditional drawing skills
Solid understanding of 2D/3D art packages; Maya/Max, Substance, Photoshop, ZBrush, etc
Expert knowledge of Unity, multiple shipped games using this engine
Strong written and verbal communication skills
Demonstrable time-management and organisational skills
A creative thinker with strong problem-solving skills
Enthusiastic team player, positive and outgoing personality with a can-do attitude
Genuine commitment to personal development
A love of creating unforgettable, utterly lovable gaming experiences for the audience!