Develop and implement key gameplay systems and features, focusing on building extensible architecture to support online, evolving gameplay in a live environment
Work closely with the design team to build core gameplay systems and supporting tools
Work closely with the project engineering team to architect and develop high quality, low-latency, and highly responsive code
Participate in all parts of the development process from concept through to live-ops
Develop and implement key game systems and features, and integrate with internal and external shared services and libraries
Perform peer code reviews and champion a high standard of code excellence
Mentor junior engineers and provide design guidance on new features
Work with design and product teams for feature viability, costing, design completeness, and risk assessment.
Requirements
8+ years of professional software engineering experience, working on cross-functional teams
Experience on at least one successfully-published large-scale multiplayer online game title or equivalent
Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience
Proficiency in C++ (Templates, Exception Handling, Multi-Threading, etc.)
Experience managing a high functioning team of software engineers
Computer Science fundamentals in object-oriented design, algorithms, and data structures
Strong 3D Math (Linear Algebra, Vector/Matrix Math, Quaternions, etc.)
Proficient experience with the Unreal Engine (Core systems, player input, game modes, user interfaces, etc.)
Exceptional understanding of all game development disciplines and their inputs into the content pipeline
Strong problem solving, debugging, and troubleshooting skills.