Develop and implement key gameplay systems and features, with a focus on building extensible architecture to support online, evolving gameplay in a live environment.
Work closely with the design team to build core gameplay systems and supporting tools.
Work closely with the project engineering team to architect and develop high quality, low-latency, and highly responsive code.
Participate in all parts of the development process from concept through to live-ops.
Develop and implement key game systems and features, as well as integrating with internal and external shared services and libraries.
Perform peer code reviews and champion a high standard of code excellence.
Mentor junior engineers and provide design guidance on new features.
Work with design and product teams for feature viability, costing, design completeness, and risk assessment.
Requirements
8+ years of professional software engineering experience, working on cross-functional teams.
Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience.
Proficiency in C++ (Templates, Exception Handling, Multi-Threading, etc.).
Experience managing a high functioning team of software engineers
Computer Science fundamentals in object-oriented design, algorithms, and data structures.
Strong 3D Math (Linear Algebra, Vector/Matrix Math, Quaternions, etc.).
Proficient experience with the Unreal Engine (Core systems, player input, game modes, user interfaces, etc.).
Exceptional understanding of all game development disciplines and their inputs into the content pipeline.
Strong problem solving, debugging, and troubleshooting skills.