Work as part of an Agile Scrum team, participate in daily stand‑ups, sprint planning, reviews and retrospectives.
Take ownership of planning and executing work through well‑scoped Jira tasks.
Design, implement, and own medium‑to‑large scale gameplay features in Unreal Engine 5, focusing on 3Cs and combat experience.
Write and maintain high‑performing, scalable C++ gameplay code and Unreal Engine Blueprints, with a strong focus on quality, readability, and long‑term maintainability.
Collaborate closely within a cross‑disciplinary team, especially with designers, to translate design intent into deliverable features through rapid prototyping, iteration, and polish.
Actively participate in code reviews, ensuring code quality while maintaining clear and up‑to‑date technical documentation.
Requirements
5+ years of professional programming experience, with proven experience working with Unreal Engine 4/5.
Strong experience developing 3Cs and/or combat related features in Unreal Engine within a production environment.
Strong experience writing and maintaining C++ code and blueprints in Unreal Engine, with a solid understanding of modern C++ language features and best practices.
Excellent communication skills, with the ability to articulate implementation details, trade‑offs, risks, and engage the right stakeholders to resolve issues efficiently.
Experience implementing or working on vehicle systems (bonus)