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3D Environment Artist at Gcore | JobVerse
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3D Environment Artist
Gcore
Remote
Website
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3D Environment Artist
Poland
Full Time
1 day ago
No Sponsorship
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Key skills
Performance Optimization
About this role
Role Overview
Creating game worlds and environments.
Create, optimize, and implement 3D assets for maps, from initial sketches to full integration into the game.
Creating photorealistic assets that meet the standards of modern AAA projects
Preparing assets for game engines and ensuring they run correctly in real time
Creating and configuring materials, tiles, and decals
Working with high-poly photogrammetric objects
Performance optimization and bug fixing
Requirements
At least 2 years of experience as a 3D artist in the game development industry.
Experience creating AAA games is a plus.
Knowledge of processes:
Knowledge of the PBR pipeline
Creating optimized low-poly and high-quality high-poly
Knowledge of ZBrush for Hard Surface
Optimized UV mapping, using overlaps and trims
Bug-free map baking
Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals
Working with trim sheets and tile textures
Ability to work in a team with artists, designers, and technical specialists
Good problem-solving skills and attention to detail
Willingness to learn new tools and technologies
Proactive, independent, and curious
Language: English at basic level, other languages will be a plus.
Benefits
Equal Opportunity Employer
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