Own the multi-quarter roadmap for simulation, rendering, and content. Translate company-level objectives into a sequenced plan, and make the prioritization calls when the team can't do everything at once.
Lead the team through the next phase of the platform—incorporating scene reconstruction, neural rendering, and ML-powered content techniques alongside the existing real-time engine stack—without losing sight of the production system our customers rely on today.
Hire when you need to, level up the team you have, and create the conditions where strong technical contributors do their best work.
Partner with leaders across ML, platform, SDK, QA, and product to ship coherent, end-to-end capabilities. Own the operating cadence: planning, dependency management, and release readiness.
You won't be writing production code, but you'll review architecture, weigh in on hard tradeoffs, and have informed opinions about the work.
Be the front door for senior candidates and the closer on the highest-priority hires. Top-tier rendering, simulation, and graphics talent is hard to find and expensive to mis-hire.
Requirements
10+ years of engineering experience with at least 5 years leading technical teams, including managing senior individual contributors and ideally other managers.
A track record of delivering at the intersection of real-time rendering, simulation, or related graphics-heavy domains: video games, computer animation, VFX, virtual production, autonomous simulation, or similar.
You've taken a team through significant technical change—an engine upgrade, a re-architecture, a tools migration, a shift in content paradigm—and you understand the human side as well as the technical side.
You can hold your own in a discussion about renderer architecture, asset pipelines, GPU performance, and the tradeoffs between fidelity, performance, and authoring cost.
You can explain a thorny tradeoff to a non-technical executive in five sentences and write a roadmap the team actually uses.
A real feel for what makes a scene look right, and the ability to speak that language with the artists and engineers building it.