Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
Optimize rendering performance across CPU, GPU, memory, and platform constraints
Investigate and fix graphics, rendering, and visual pipeline issues
Requirements
Strong expertise in real-time rendering techniques and modern graphics pipelines
Excellent C++ programming skills
Experience with Unreal Engine 5 and its rendering framework
Experience building designer
and artist-facing components and tools
Ability to work autonomously and drive technical initiatives from concept to completion
Strong communication and collaboration skills with both engineers and artists