Designs, develops, writes, tests, and implements systems and game code, with a focus on rendering pipelines, tools, and shaders.
Works with designers, artists, and other personnel involved in the development process as required to create the highest possible quality product.
Helps to develop technical design specifications and is able to implement them.
Tests and refines rendering features and optimisations throughout the development cycle of the project.
Estimates own tasks and delivers high-quality code to that schedule.
Mentors code team, passing on experience and expertise, and leads by example.
Performs code reviews with the team to ensure code quality
Requirements
Proficient in C/C++ with a minimum of 4 years of experience.
Proficient in various graphics APIs (e.g., DirectX, Vulkan, OpenGL, Metal) and shader languages.
5 years of experience working in the video games industry.
2 years of experience in console programming.
Unity or Unreal experience.
Worked on at least 1 shipped game.
Helpful but not required:
Knowledge of industry-standard development practices: source control, asset pipelines, issue tracking, external QA, and localisation teams.
Exposure to post-launch ongoing product development and delivery.
Continuous integration and build automation experience.
Worked in an Agile development environment.
Experience with art packages and pipeline development.
Experience with low-level optimisation, shader programming, physics, or mathematics.
Understanding and experience of cloud server and network backend systems.
Tech Stack
Cloud
Unity
Unreal Engine
Benefits
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Role Information: EN
Studio: Electric Square
Location: Europe, UK
Service: Game Development
Employment Type: Freelance / FTC
Working Pattern: Full Time
Senior Rendering Programmer at Electric Square | JobVerse