Implement the engine and rendering features used across Lenses, Games, Spectacles
Collaborate with rendering and core engineers to incorporate new algorithms into the Lens engine
Work on the 3D engine and advanced algorithms utilizing the cutting edge capabilities of modern mobile GPUs
Research advanced rendering effects to adopt for mobile GPUs and perform as efficiently as possible
Work on optimization of rendering algorithms for wearable AR devices to achieve best performance leveraging your deep knowledge of rendering techniques, GPU hardware and profilers
Make an impact on the future of AR rendering technology
the sky’s the limit
Requirements
BS in a technical field such as computer science or equivalent years of experience
2+ years of post-Bachelor’s software development experience; or Master’s degree in a technical field + 1+ year of post-grad software development experience; or PhD in a relevant technical field
Industry C++ development experience
Experience with OpenGL, Metal, Vulkan, or DirectX APIs
Experience with GLSL, MSL, HLSL, Compute shaders
Experience in optimization for mobile/console GPUs
Experience in creating rendering engines
Experience in creating unique/custom graphics algorithms and techniques
Experience with PBR
Benefits
Paid parental leave
Comprehensive medical coverage
Emotional and mental health support programs
Compensation packages that let you share in Snap’s long-term success