Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. They are seeking a Senior Project Manager to drive project execution across disciplines for their upcoming game Judas, ensuring teams stay focused and milestones are met.
Responsibilities:
- Lead and coordinate planning and delivery efforts across design, engineering, art, audio, QA, and publishing teams
- Collaborate with team leads and studio leadership to build and maintain project roadmaps, feature schedules, and milestone plans
- Track progress on key deliverables, anticipate bottlenecks, surface risks, and drive proactive solutions
- Run daily standups, sprint planning sessions, milestone reviews, and retrospectives to maintain accountability and clarity
- Manage build schedules and release readiness — including certification timelines, QA coordination, and launch preparedness
- Serve as a point of contact between cross-functional teams, ensuring goals and expectations are clearly aligned across departments
- Support the studio's development culture by continuously improving workflows, documentation, tooling, and communication processes
- Assist with vendor and partner coordination, including platform holders, localization teams, and other external contributors
Requirements:
- 4+ years of experience as a Project Manager, Producer, or Program Manager in the game industry or a closely related field
- Mastery experience with Jira
- Familiarity with Unreal Engine (4 or 5) and version control systems (e.g., Perforce, Git)
- A strong understanding of game development workflows, pipelines, and production challenges
- Experience managing complex projects with multiple teams and overlapping dependencies
- A proactive, adaptable mindset with strong follow-through and problem-solving instincts
- Excellent verbal and written communication skills, with a focus on clarity and alignment
- Ability to thrive in a small, fast-moving, hands-on team environment
- A passion for games and an interest in participating across the full game development lifecycle
- Experience with live game operations, release pipelines, or patch scheduling
- Familiarity with console and platform certification (Xbox, PlayStation, Steam, etc.)
- Exposure to publishing or marketing workflows, including community management and storefront coordination
- Interest in improving team efficiency through tooling, automation, or workflow optimization