Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. They are seeking a talented Design Manager to contribute to gameplay for their upcoming game, Judas, focusing on the integration of narrative and game systems to enhance player experience.
Responsibilities:
- Manage Design Team personnel
- Collaborate with technical and systems design leads on tasking for those groups
- Create and maintain clear, concise design documentation that articulates system functionality
- Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting
- Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features
- Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles
- Actively participate in playtests, gathering feedback and iterating on designs to achieve the highest possible quality
- Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries
- Act as a strong advocate for the player experience, ensuring your designs are intuitive, engaging, and align with the overall vision of Judas
- Contribute significantly to design discussions and the evolution of design practices, fostering a studio culture of knowledge-sharing
Requirements:
- 5+ years of professional systems design experience on AAA titles
- Shipped at least one AAA game in a systems design capacity
- Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics
- Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting
- A proactive, self-motivated work ethic, with a strong sense of ownership and the ability to operate with autonomy
- Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly
- A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences
- Understanding of telemetry and its uses within game development to validate implementations
- As a senior team member, you lead by example and demonstrate a willingness to mentor others
- Passion for narrative-driven First-Person Shooters
- Scripting proficiency within Unreal Engine (e.g., advanced Blueprint usage) is a plus. Experience with C++ is a bonus
- Direct experience with roguelike/roguelite or immersive sim genres
- Experience designing systems that enhance replayability and emergent outcomes
- Familiarity with content tracking tools (e.g., JIRA, Confluence, Hansoft) or version control systems (e.g., Perforce)