Layer is a rapidly growing startup on a mission to empower professionals with cutting-edge AI tools for creative production. As a Staff Product Designer, you will own the end-to-end user experience for the creation suite, collaborating with cross-functional teams to create intuitive tools for artists.
Responsibilities:
- Lead product design for flagship features—concept sketches, user flows, wireframes, high-fidelity mocks, and interactive prototypes
- Drive artist-centric research: plan studies, run interviews, synthesize insights, and turn findings into clear action
- Shape our design system (components, patterns, tokens) to keep experiences cohesive across web and desktop surfaces
- Collaborate tightly with VP of Product & VP of Engineering to scope MVPs, validate interaction models, and refine in iterative releases
- Champion accessibility & craft—ensure every interaction feels fast, delightful, and inclusive
Requirements:
- 7+ years of product/UX design with at least 2 years designing complex creator or B2B SaaS tools
- A portfolio demonstrating shipped, production-ready experiences (bonus if you have experience building for conversational models)
- Mastery of Figma, Storybook, and Material UI (or equivalent), rapid prototyping, and design-system thinking
- Fluency in user-centered research methods and ability to translate research into strategic product decisions
- Proven track record collaborating with cross-functional partners in an agile, fast-moving startup environment (bonus if you have worked closely with startup user acquisition testing)
- Excellent written and spoken English; you can articulate design rationale to artists, engineers, and executives alike
- Experience with generative-AI, UA Ads, game-art pipelines, or game art tools (e.g., Unreal, Unity, Blender)
- Experience designing conversational interfaces with AI agents
- Experience in designing realtime collaborative experiences
- Familiarity with Gaming, LiveOps, or Ad Tech