That's No Moon is an independent studio of storytellers and game-makers focused on narrative-driven experiences. They are seeking an Expert Technical Game Designer to architect and own complex design systems in Unreal, driving high-quality implementations and enhancing team throughput.
Responsibilities:
- Architect scalable gameplay systems and personally drive them from prototype to production-ready implementation, maintaining high output without sacrificing systemic integrity or performance
- Identify and eliminate technical and workflow bottlenecks that slow iteration, increasing team throughput and reducing rework
- We believe in ownership, so the more of your vision that you can prototype with your own skills, the better
- We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
- Partner with production to set aggressive but realistic execution targets, consistently delivering features on schedule while proactively managing scope, risk, and technical debt
Requirements:
- Demonstrated history of shipping complex, systemic features and content on AAA titles under tight deadlines
- Deep understanding of Unreal, runtime performance, memory constraints, and systemic edge cases
- Ability to debug and resolve multi-system interactions independently
- Knowledge of Unreal engine a plus
- Knowledge of art packages such as Maya, Max, and the Adobe suite a plus