Unity is the world’s leading game engine, powering play for more than 3 billion consumers each month. The role involves performing Unity game upgrades on customer games, ensuring successful migration paths, and providing technical expertise to support product teams.
Responsibilities:
- Perform Unity project upgrades on customer games in our PV collection, identifying and resolving migration issues between Unity versions
- Work on key PV initiatives such as Iteration Time, In App Purchase, AI, and Developer Data Framework among others, as a Production SME
- Improve internal tools that analyze feature usage in customer projects to enable better product team match-making
- Manage access control for customer code repositories
- Help to migrate customer code into internal systems
- Coordinate game collection refreshes when developers make significant updates to their projects
- Support Product teams with profiling and benchmarking PV games when they lack bandwidth
- Provide technical expertise and customer insights to inform Unity's product development
Requirements:
- Strong proficiency with Unity Editor, Unity Engine architecture, and experience upgrading projects across Unity versions
- C# Skillset: Capable of debugging code in large, multithreaded codebases
- Experience shipping multiple games or real-time interactive applications with understanding of software development lifecycles
- Knowledge of profiling, analyzing, and improving performance from low-level optimizations to architectural decisions
- Comfortable diving into unfamiliar codebases and domains to diagnose and resolve complex technical issues
- Knowledge of version control systems and code repository management
- Sufficient knowledge of English to have professional verbal and written exchanges
- Familiarity with game asset pipelines, rendering systems, or physics engines
- Background in developer tooling, analytics, or instrumentation
- Experience working with customer codebases or providing technical consulting
- Experience with build automation, CI/CD pipelines, or release engineering workflows