teamLFG is focused on creating games that foster deeply invested communities, and they are seeking a Staff Services Engineer to design and build core services for their game. The role involves collaborating with a cross-discipline team to transition the game from prototype to production while maintaining production-quality backend services.
Responsibilities:
- Build and maintain production-quality backend game services
- Collaborate daily with a cross-disciplinary team to design the core services for the game (including sessions, matchmaking, and player progression)
- Effectively write clear, concise, and accurate technical documentation and email communication, with the ability to summarize complex topics and achieve alignment across multiple teams
- Calmly deal with production incidents, participating in an on-call rotation after launch
Requirements:
- Production experience designing and building backend game services
- Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
- Ability to diagnose complex system failures using logging and metrics
- Ability to write, debug, and maintain code in Rust
- Embrace a 'we' culture in addition to being an outstanding collaborator and communicator
- Experience with 'games as a service' online game development
- Experience leading (direct management, mentoring, or guiding) engineers
- Ability to write, debug, and maintain code in C++
- Working knowledge of Docker, Git, and Linux (including shell scripting and system configuration)