Colonist is building the biggest digital board game platform on the internet, and they are seeking a QA Engineer to ensure the quality of their product played by millions. The role involves running QA sessions, testing across platforms, and enhancing the QA process to catch issues before they reach the players.
Responsibilities:
- Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
- Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
- Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
- Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did
- Ensure every significant change is tested across web, mobile, and Discord
- Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
- Fix smaller bugs directly in the development branch
Requirements:
- Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
- Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem
- Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
- A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
- AI-fluent: you actively use AI tools to work faster and smarter, not as a novelty
- Self-directed: you find problems, figure out solutions, and ship without hand-holding
- Responsive: you treat broken production like a fire, including on weekends when it matters
- You've done QA on multiplayer or real-time games
- You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
- You play Colonist or board games in general