Netflix is a company dedicated to entertaining the world through innovative storytelling and technology. They are seeking a Full Stack Software Engineer to develop tools and platforms that assist game developers in creating, debugging, and delivering games for Netflix members, focusing on developer-facing tools and workflows.
Responsibilities:
- You will be a full-stack engineer focused on game developer-facing tools and workflows that game teams rely on every day
- You’ll bring a strong product mindset, owning intuitive UIs, flows, and integrations backed by robust APIs and services
- You thrive on developer experience and game development workflows, working closely with game developers to shape product direction and owning features end to end—from data model and API design through UI and instrumentation
Requirements:
- 6+ years of full stack development experience building and operating production systems
- Modern frontend experience, ideally with React and TypeScript
- Backend experience with at least one of: JavaScript/TypeScript (Node.js), Java, Python, plus familiarity with GraphQL or similar API technologies
- End‑to‑end ownership of features: data models and persistence, API/service design, UI implementation, and instrumentation (metrics, logs, traces)
- Developer‑facing tooling experience (e.g., developer portals, dashboards, configuration consoles, debugging tools, or editors)
- UX iteration with technical users: gathering feedback from developers, shipping improvements, and measuring impact
- API design and integration experience, including clean, versioned APIs used by web UIs, CLIs, game engines, or services
- Operationally thoughtful running live tools/services: observability, production debugging, and attention to stability, usability, and backwards compatibility
- Game engine & runtime awareness: familiarity with Unity and/or Unreal (editor extensions, in‑engine tools, plugins, build/content pipelines, runtime instrumentation) and how content flows from engine build runtime
- Developer insights & performance tooling: building or integrating UIs for metrics/logs/traces and making complex technical data actionable for engineers
- Desktop app experience: building and shipping Electron (or similar) apps, including auto‑update, packaging, offline behavior, and OS integration
- Multi‑tenant / multi‑title systems: exposure to auth, authorization, and isolation across multiple games, titles, or tenants
- External/partner‑facing tools: experience building tools used beyond a single internal team
- Interest or experience in games: gaming industry, game dev tooling, or game production workflows