Scopely is a leading video game and global interactive entertainment company, and they are seeking a Senior Product Manager for Live Ops & Monetization for their Marvel Strike Force team. In this role, you will be responsible for defining the strategy for specific performance vectors and ensuring the successful implementation and performance of monetization strategies within the game.
Responsibilities:
- Take full accountability for a specific business vertical
- Define the roadmap for your area, ensuring it integrates seamlessly into the broader live operations and monetization strategy
- Define, track, and hit OKRs and KPIs
- Work with leadership to set ambitious targets and build the tactical plan to achieve them
- Use SQL to deep-dive into player segments, identifying exactly where friction exists in your vector and where the next growth opportunity lies
- Design, execute, and analyze A/B tests and multivariate experiments to optimize offer conversion, event engagement, and feature spend
- Monitor live results daily, iterating on tuning and rewards to maximize both short-term revenue and long-term retention
- Ensure your specific vector drives meaningful monetization without cannibalizing other systems or damaging player sentiment
Requirements:
- Strong preference for candidates with a background in Data Analysis or Economy who have transitioned into Product Management
- High proficiency in SQL is non-negotiable
- Experience with Tableau for performance visualization is a major plus
- Significant experience in free-to-play mobile games, specifically owning live features or monetization systems
- A proven track record of using A/B testing and hypothesis-driven development to move the needle on core business metrics
- Experience working within OKR frameworks and a comfort level with being held accountable for specific revenue and engagement targets
- Deep knowledge of Squad RPGs or Hero Collectors (knowing the difference between a Blitz and a Raid is a head start)
- Experience managing complex progression-based monetization (e.g., Battle Passes, Shard-based economies)