teamLFG is a company focused on creating games that foster community among players. As a Senior Engineer, you will enhance and maintain the systems for delivering builds to developers and customers, aiming to optimize workflows and support the creative team in their game development efforts.
Responsibilities:
- Develop and maintain automated build software using Unreal Engine 5, primarily using C#
- Monitor and report on the health and status of build systems
- Develop and maintain workflows for internal customers across multiple disciplines
- Provision and manage on-prem and cloud-based build resources
- Troubleshoot build errors and collaborate with varied disciplines to resolve them
- Work with release management to publish game builds to customers
- Work with test team to run automated tests and publish results
Requirements:
- Ability to write, debug, and maintain code in C#
- Ability to write, debug, and maintain code in C++
- Ability to navigate large codebases and be effective with minimal documentation
- Ability to solve complex problems robustly and with minimal oversight
- Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
- Working knowledge of Perforce
- Willingness to assist in other engineering efforts as needed
- Embrace a 'we' culture in addition to being an outstanding collaborator and communicator
- Experience with front-end web development
- Experience with 'games as a service' online game development
- Experience shipping games across multiple platforms
- Professional experience with Unreal Engine 4 or 5
- Professional experience with automated build systems
- Experience with Unreal-specific build workflows like Horde and UGS
- Experience managing and integrating with cloud-based services