
About Wizcorp 🦄🇯🇵🎮
Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.
How?
Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.
This position requires you to reside in Japan during your employment with Wizcorp.
Wizcorp is looking for highly experienced Unity Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience, we’ll find the most suitable role within our teams.
Is this job for me? 👨🦰👩🦳🧑🦲
You have several years of work experience working with Unity and have released games on PC and consoles. C# needs to be your lingua franca, but you should also not be afraid to deep-dive into the engine itself, building plugins and tools in C++ or any other language necessary to make improvements. You have experience solving deep, complex problems in the various Unity rendering pipelines, the Addressables system, and other key systems of Unity. Sounds like you?
Then this job is for you!
Typical day 🎮📆🕹️
You start your day by reviewing code from other engineers and ensuring they meet quality expectations. Some days will be spent implementing control systems for consoles in a clean and extensible manner, or investigating performance on the target platform and modifying the game or engine to improve this.
Afternoons will often be spent testing updated code on target platforms to ensure correctness and performance.
The ideal candidate will be able to:
Utilize their full grasp of Unity's lifecycle, including domain reloading, scene management and deep profiling
Work confidently to solve deep, complex problems in Unity's rendering pipelines - primarily URP, with familiarity in HDRP, SRP, or custom pipelines considered a strong plus.
Structure and build logical, performant groups of assets using the Addressables system
Design and implement custom editor extensions, inspectors, and tools to streamline workflows
Work autonomously on your code with minimal oversight
Break down large features into engineering tasks and work with other engineers to complete them
Mentor engineers in software development best practices
Have an interest in working on both games and their tools
Confidently communicate with all members of the company
Roles and Responsibilities 🛠️🧪✨
Estimate own tasks and deliver them in a timely manner
Write clear, maintainable code that passes review by other senior engineers
Raise all blockers when they arise to the project lead
Navigate large existing codebases to find and solve complex performance issues
Iterate solutions on systems without breaking functionality
Test and document provided solutions to ensure their effective, regardless of platform
Implement and uphold software engineering best practices for the full software development life cycle
Take ownership of large areas of the code base and large complex features
Coordinate with members outside of the engineering team to deliver features in a timely manner
Determine large feature feasibility and propose solutions
Provide solid programming expertise to deliver large features and architecture suggestions
Provide code review analysis that uses all relevant experience to foresee problems with design and implementation
Application process 🈸⚙️😊
① Online selection
We review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.
② Interviews
We conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.
③ Reference Checks
We conduct reference checks with your previous employers or professional contacts to better understand your experience and working style.
④ Offer
We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.
Onboarding process 🈴🗼🌅
We strive to make the onboarding process as smooth and worry-free as possible.
Upon acceptance of our offer, you will receive our working agreement and our rules of employment.
Ideally, we want you to join us within a month, but we can adjust to your current work situation.
On your first day, your manager will introduce you to your team and will set a schedule for reviews over the 6-month probation period. We will give you all the support you need to complete it successfully.
At Wizcorp, we grow together.
Senior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.
You can learn more about our career philosophy here: https://www.wizcorp.jp/career
🤹 Skillset 🤹
Ability to write clean, readable, performant code and design the architecture around it
Excellent debugging and optimization skills
Excellent written and verbal communication
Willingness to work as part of a team and contribute to technical discussions
Eager to both provide and receive constructive feedback for continual growth
Strong software development skills, design theory, and development processes
Strong personal time management
End-to-end software development knowledge
Full grasp of Unity's lifecycle, domain reloading, scene management and deep profiling
Experience in one or multiple of the following
Development experience in Unity's rendering pipelines - primarily URP, with familiarity in HDRP, SRP, or custom pipelines considered a strong plus.
Experience setting up and managing usage of Unity’s Addressable system
Familiarity with Unity’s core system internal systems, and knowledge on how to customize them
Designing and implementing custom editor extensions, inspectors, and tools to streamline workflows
Development targeting PlayStation platforms and Nintendo platforms
⭐ Experience ⭐
University degree in Engineering, Computer Science or related discipline; or relevant professional experience
For Japan-based candidates: 5+ total years of professional software engineering experience, including 2+ years of professional experience using Unity and 2+ years of professional experience developing console games (including using test kits and dev kits)
For overseas-based candidates: 7+ total years of professional software engineering experience, 6+ years of professional experience using Unity and 6+ years of professional experience developing console games (including using test kits and dev kits)
Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
Strong experience with C++ and debugging in Unreal Engine
Comfortable with source code management systems (Git, SVN, Perforce, etc.)
At least conversational Japanese proficiency - JLPT N3 or above
English proficiency (ability to read, write, and discuss technical matters)
👍 Preferred 👍
Experience with some of the following languages: C++, Rust, Ruby, Python, shell scripting (Bash, PowerShell, etc.)
Familiarity with Unity’s build pipeline
Experience with other game engines such as Unreal Engine, proprietary engines, or others
Optional familiarity with other target platforms (Nintendo, PC, mobile)
Worked on at least 1 released game
📍 Business hours and Location 📍
⏲ Flexibility in time
We all have different creative clocks, and you know yours better than we do.
We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.
🌎 Flexibility in location
Wizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.
We may require you to work onsite on specific occasions when using highly specialized equipment.
Offices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 (🗺 map)
You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.
👷 Employment Type 👷♀️
Permanent
💴 Salary 💴
The following tiers are currently in application for this position:
UP3: 550~600K/month
UP4: 600~650K/month
UP5: 650~700K/month
All new staff members’ initial salary will be based on experience and interview evaluation.
Includes a 6-month probation period. Salary is not affected nor changed during that period.
💹 Raises and bonuses 💹
🈷️ Additional benefits 🈷️
♨️ Holidays and vacations ♨️
🤝 Welfare 🤝
Role Information: EN
Studio: Wizcorp
Location: Asia Pacific, Japan
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote
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