Pixel Games Studio is the game development branch of Boundless Gamers, a non-profit charity focused on mental health awareness through gaming. They are seeking a Material Artist to create procedural materials and work closely with the art teams to define the visual identity of their environments.
Responsibilities:
- Creating high-quality, procedural PBR materials
- Tileable textures
- Master shader graphs
- Author material sets in Substance Designer
- Translate them seamlessly into Unreal Engine
Requirements:
- Proven experience with PBR materials and tileable textures in Substance Designer
- Strong understanding of Unreal Engine's Material Editor, including setting up Master Materials, Material Instances, and Material Functions
- A portfolio showcasing material breakdowns, heightmap detail, and realistic or stylized surface texturing
- Solid understanding of PBR workflows, texture packing, resolution management, and runtime shader optimization
- Ability to work independently and collaboratively in a remote team environment
- Excellent communication and time management skills
- At least 3 to 5 years of experience in 3D art, texturing, or material creation
- Experience with Substance Painter
- Experience with Blender
- Experience with custom shader logic (e.g., vertex painting, RVT setups)