Own the design of character classes, abilities, and gear, ensuring they’re fun, balanced, and aligned with the Diablo experience.
Lead class development from early concepts through implementation, iteration, and live service evolution.
Collaborate closely with design, engineering, and art leads to integrate features seamlessly into the game.
Partner with production to plan, scope, and execute on our long-term vision.
Drive playtesting and iteration, identifying balance issues and opportunities for improvement.
Champion innovation in class design while maintaining accessibility and clarity for players.
Partner with Systems Design to ensure classes scale meaningfully across progression, itemization, and endgame content.
Analyze player feedback and gameplay data to inform design decisions.
Clearly document and communicate design goals, decisions, and systems to the broader team.
Lead initiatives that support design consistency, team alignment, and long-term scalability.
Foster a healthy feedback culture by providing and receiving objective, actionable feedback.
Coach, mentor, and support a team of class designers, setting standards and best practices for class development.
Requirements
8+ years of professional game design experience, with a strong focus on systems or class design.
1+ year of experience as a Lead or People Manager in the Design field.
Proven ability to lead features or systems from concept through implementation and iteration.
Deep understanding of gameplay balance, progression, and player behavior analysis.
Strong collaboration and communication skills across multiple disciplines.
A well-developed sense of what makes classes and systems fun, rewarding, and replayable.
Familiarity with scripting languages and a solid foundation in math or analytical problem-solving.
Deep familiarity with ARPG gameplay and player motivations.
Experience contributing to or supporting live-service games and post-launch content updates.
Hands-on experience designing classes that are tightly integrated with itemization, progression, or endgame systems.
Comfort prototyping gameplay or implementing abilities using scripting languages or proprietary tools.
Demonstrated success growing, mentoring, and developing designers through sustained leadership and feedback.
Benefits
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
Relocation assistance if required to move geographic locations for the job