Design, implement and manage the game's narrative structure, ensuring that story, missions, dialogue and narrative systems are seamlessly integrated with gameplay and production processes while maintaining a high level of narrative quality and player experience.
Manage narrative structure, systems and content from design through implementation and iteration.
Design and implement dialogue, voice-over and interactive narrative elements using engine-integrated tools.
Work within and uphold established production processes and software while meeting deadlines and key milestones.
Collaborate closely with writers, level designers, producers, cinematics, audio, environment artists and art designers to integrate narrative harmoniously into gameplay.
Work with writers and level designers to deliver a cohesive, engaging and interactive narrative experience.
Develop additional narrative content that supports game systems and aligns with the project's overall vision.
Create, maintain and evolve documentation for narrative systems, tools and content.
Own specific narrative features or systems and see them through to completion with minimal supervision.
Share knowledge, best practices and mentorship with less-experienced narrative designers.
Support onboarding of new narrative team members as needed.
Requirements
Typically more than 5 years of professional experience as a narrative designer, quest designer or level designer, with a strong emphasis on storytelling.
At least one shipped AAA title.
Significant experience with narrative pipelines including voice-over, cinematics and audio.
Excellent understanding of video game development processes, workflows and interdisciplinary dependencies.
Deep understanding of narrative structure, narrative tools and their application in interactive media.
Proficiency in narrative implementation and scripting using Unreal Engine Blueprints or similar systems.
Excellent proofreading and editing skills.
Highly organized, self-motivated and able to work independently on long-form narrative projects.
High level of creativity paired with strong execution skills.
Proven ability to translate high-level concepts and vision into concrete narrative content.
Comfortable receiving and responding constructively to feedback.
Strong mentoring instinct and collaborative mindset.
Excellent verbal and written communication skills in English.
Deep knowledge of role-playing games and narrative systems.
Fluency in English is required due to regular interactions with stakeholders and partners outside Quebec.
Asset: Professional writing experience outside of the video game industry.
Experience in television or film production.
Tech Stack
Flux
Unreal Engine
Benefits
Health benefits 100% paid by People Can Fly (up to $1,000 in services per year, family or individual coverage).
Comprehensive dental coverage, including major services.
4% employer RRSP match, 100% vested from day one.
One paid week off during the winter holidays.
20 days of paid vacation and 5 paid sick days.
Free virtual care and mental wellness sessions for employees and their dependents.
Opportunities for personal development and an international work environment.
Join a passionate, creative team committed to excellence.