Build and optimize high-performance graphics components—rendering kernels, geometry processing operators, and supporting systems.
Develop robust production-quality pipelines that integrate with data pipelines, generative models and artist-facing applications.
Work across GPU clusters, cloud environments, and local DCC tools to ensure seamless interoperability and scalability.
Collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations.
Contribute to internal tooling, demos, documentation, open-source initiatives, or technical reports that elevate Meshy’s graphics capabilities.
Requirements
Expert-level C++ and GPU programming skills, with a strong ability to write high-performance, memory-efficient code.
Solid mathematical foundation with deep understanding of computer graphics—either rendering, geometry processing, or both.
Hands-on experience building production-grade graphics systems, such as rendering engines, geometry pipelines, asset tools, or similar large-scale systems.
Strong engineering discipline—clean code, reproducible results, rigorous profiling, and sustainable system design.
Working knowledge of major DCC tools (Houdini, Blender, Maya), including experience developing scripts, plug-ins, or custom tools within these environments is a plus.
Experience in AAA game development, VFX pipelines, or other high-end 3D production environments is a plus.
Demonstrated contributions to open-source graphics projects or publications in top-tier CG venues (SIGGRAPH, etc.) are pluses.
Tech Stack
Cloud
Benefits
We value intelligence and the pursuit of knowledge.
We care deeply about our work, our users, and each other.
We trust our instincts and are not afraid to take bold risks.