Designs and builds fun track ribbons of varying complexity and difficulty
Is responsible for finding the fun, injecting personality into our game through its tracks.
Prototypes innovative levels and gameplay concepts via 3D modelling, and other tricks of the trade.
Employs various modelling techniques to block out environments with track progression and the overall game experience in mind.
Works in close collaboration with the environment artists and game designers, while extending collaboration and bringing solutions to the team across all disciplines.
Assists in the continued improvement of production pipelines and workflows within the studio.
Conducts regular playtesting sessions to gather user feedback and subsequent action points.
Iterates on the gameplay experience to fine-tune it for maximum quality and optimum performance to ultimately ship an incredible product.
Maintains a strong knowledge of trending track design techniques and the capabilities/limitations of these techniques as they relate to project objectives.
Willingly and regularly shares expertise with peers and expects the same in return.
Requirements
3+ years of experience on previous racing game development teams.
At least 1 published racing title in a proven track design capacity (ideally non-sim).
Confident 3D level prototyping & modelling skills across a range of packages i.e. Max. Maya, Unreal etc.
Firm technical ability relative to game engine technologies.
Expertise in game design concepts and 2D track layouts.
Be very receptive to direction and feedback while performing well within a collaborative team environment.
An enthusiastic gamer with an understanding of both track design and effective game design methodologies, with the ability to clearly and passionately communicate this to others.
High level of expertise and knowledge in motorsport and racing principles.