As a Senior Gameplay Programmer at Coody, you’ll design, build, and evolve gameplay systems that sit at the core of player experience.
You’ll work hands-on in C++ within modern game engines, contributing to systems that are robust, scalable, and built for real-world production.
Assignments are typically 6–24 months, and as a consultant you’re expected to ramp up quickly and deliver value from day one.
You’ll take ownership of gameplay features from concept to implementation, working closely with designers, QA, and production to ensure systems are both technically sound and fun to play.
Requirements
5+ years of hands-on experience developing gameplay systems, preferably in multiplayer games (shooters are a strong plus)
Excellent C++ skills with deep experience in a game engine environment (custom engine or Unreal)
Strong understanding of CPU architecture, memory, and performance trade-offs
Ability to explain and apply concepts like CPU caches in real-world code
Experience building gameplay systems that support emergent interactions
Broad familiarity across gameplay, physics, animation, AI, and systems integration
Strong foundation in 3D math (linear algebra, vectors, matrices)
Experience shipping at least one title in a C++ environment
Experience with live service development and maintaining systems post-launch
Fluent in English (spoken and written).
Tech Stack
Unreal Engine
Benefits
Maximized Compensation. Typically a +40% salary increase.
Freedom & Flexibility. No bosses. All digital. Fully remote for those who prefer.
Employment Security. High salary, pension, insurance, paid vacation and a big educational fund.
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