Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots
Collaborate with our Quest and Narrative Designers and Engineers to further develop the pipelines and processes of the Quest Design team
Designing and implementing functional quests and becoming proficient in using our tools
Help express the story's vision via excellent exploration, dialogue, gameplay, and activities
Providing constructive feedback on others’ work
Acting as a liaison to other departments, conveying the consistent design vision of the project
Requirements
Proven experience as a professional Game Designer (or some combination of applicable training and experience)
Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)
Ability to work independently and take ownership of tasks in a confidential environment
Creative problem-solving skills with a collaborative, team-oriented approach
Experience pitching game design concepts in a clear, detailed manner, through strong written and verbal skills
Organization methods and the capability to meet agreed timelines
The ability to collaborate and thrive as part of a creative team