Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert
Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows
Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements
Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments
Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams
Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem and sharing Blender expertise with the DCC tools team
Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices
Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution
Requirements
Deep expertise in Blender (Python API, add-ons, workflows)
Solid knowledge of other major DCCs (Maya, MotionBuilder)
Advanced understanding of interchange formats (FBX, USD) and their SDKs
Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration
Proficient in Python, with strong skills in code architecture and scalable tool design
Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code
Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred
Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments
A strong collaborator and communicator who can uncover and interpret the real needs of content creators.