Help build the connective tissue between generative models, 3D data, and the tools that researchers and artists use.
Build and automate internal pipelines connecting generative AI models, 3D data, and production tools.
Develop evaluation infrastructure allowing researchers to assess model quality.
Integrate with DCC tools such as Maya, Blender, or Houdini to support asset processing.
Write clean, well-documented, and reproducible code for the broader team.
Identify and eliminate technical bottlenecks across the pipeline.
Requirements
Currently pursuing or recently completed a degree in Computer Science, Software Engineering, Digital Media, Animation, Game Development, or a related field.
Strong programming skills in Python.
Solid foundation in computer graphics.
Genuine interest in generative AI.
Good communication skills and the ability to work collaboratively across research and engineering contexts.
Proficiency in C++ is a strong plus.
Hands-on experience with DCC tools such as Maya, Blender, or Houdini.
Familiarity with concepts like mesh topology, UV mapping, materials, or rigging.
A portfolio or examples of past 3D or technical work (personal projects are welcome).