Own the full creative journey from early vision to shipped episodes
including concepting, prototyping, testing, and final polish
Drive performance by owning core metrics such as retention, engagement, and completion rates across your episodes
Validate, iterate, refine: Test hypotheses, validate early concepts, and confidently cut what doesn’t create impact
Observe real players: Run playtests with kids, turning insights into actionable improvements
Shape the full player journey: Iterate on core loops, progression, difficulty, meta systems, reward structures, and content cadence to craft cohesive and motivating experiences
Create clarity for the team: Produce documentation such as UX flows, system outlines, and GDDs that align teams and accelerate execution
Collaborate across disciplines: Work seamlessly with educational experts, artists, engineers, product managers, and data specialists
Requirements
5+ years of experience in Game Design across multiple areas (e.g., UX, systems, level design, economy, progression, gameplay)
Proven track record of meaningfully improving live games or shipped products
Strong analytical foundation: Comfortable with A/B testing, cohort analysis, segmentation, and turning data into design decisions
Deep understanding of game mechanics, motivation models, and player psychology
Hands-on ownership: Ability to self-prioritize, make confident decisions, and drive initiatives in a fast-growing environment
Clear, proactive communication and business-fluent English (C1+)
Collaborative mindset and confidence working with diverse, interdisciplinary teams