Help evolve Unity’s rendering systems to leverage GPU-driven techniques, starting with GPU Resident Drawer, batching and culling.
Contribute code in both C++ and C# to our full tech stack, from low-level hardware abstraction through to shaders and high-level user-facing APIs.
Take the lead in technical discussions, collaborating with peers to investigate complex problems then research, prototype and implement robust solutions.
Maintain existing systems, improving performance, testability and stability.
Help with tasks within other areas the team owns when necessary, including textures, meshes and our import pipeline.
Participate in code reviews to ensure only high quality software is committed.
Closely collaborate with Product Management, Quality Assurance and UX to ensure the best possible outcomes for our product.
Requirements
Extensive real-world experience of graphics programming on multiple shipped products.
Solid understanding of engine architecture and common graphics algorithms.
Thorough understanding of modern GPU architecture across multiple platforms and hardware generations.
Experience with one or more modern graphics APIs such as Vulkan, Direct3D 12 or Metal.
Expertise with C++, C#, and shader languages such as HLSL.
Experience developing and refactoring within a large, complex codebase.
Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic.
Passion for performance, code analysis, and debugging tools.
Willingness to jump into unfamiliar technical areas.
Strong software engineering fundamentals.
Working knowledge of Unity.
Tech Stack
Unity
Benefits
Comprehensive health, life, and disability insurance
Commute subsidy
Employee stock ownership
Competitive retirement/pension plans
Generous vacation and personal days
Support for new parents through leave and family-care programs