Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorial/help systems, and bug fixing.
Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.
Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints
Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
Requirements
A minimum of 5 years in game development, with at least 2 years of Technical Design experience
Confidence and familiarity with modern text based scripting languages
Shipped at least one product, ideally an exploration and/or horror game
Self direction and a proven ability to thrive in a highly dynamic and technical environment
Strong interdisciplinary collaboration skills, including verbal and written skills