Independently create and implement high quality, performant, and visually compelling VFX Assets/Tools/Systems for games
including real time particle systems, textures & texture atlases, shaders/materials, and scripting/Blueprints as needed
Work closely with designers, engineers and related artists to design, implement, and troubleshoot VFX
Be a self starter who meets deadlines and actively collaborates with team on VFX goals, prioritization, and scheduling
Seek out, troubleshoot, and fix performance issues
Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team
Have a great attitude and be a positive force at the studio
flexible and adaptive to the needs of the team
Requirements
Portfolio of work demonstrating proficiency in creating and implementing real-time VFX using Niagara in Unreal Engine
Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc
Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance issues
Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools
Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
5+ years of experience working in game development or related field
At least 2 or 3 shipped AAA game as a VFX or Technical Artist
Tech Stack
Unreal Engine
Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums.
Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options