Designing captivating experiences that push the boundaries and deliver innovative gameplay.
Leading the implementation of significant gameplay components from beginning to end, using skills such as Blueprint Scripting, Replication, Sequences, and Replays.
Collaborating closely with design leaders to develop and refine engaging gameplay experiences.
Employing Unreal Blueprint to execute in-game content.
Being the go-to person for complex content implementation that challenges current systems or requires significant input from artists, designers, and engineers.
Iterating, polishing, and balancing gameplay mechanics and systems.
Advocating for an immersive player experience and crafting compelling user stories.
Testing and validating your work on target hardware.
Requirements
Minimum one year of game design experience in the game industry.
1–2 years of experience with Unreal Engine 5 in a design or technical design capacity on production quality professional, academic, or personal projects.
Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.
Proficiency with visual scripting languages, particularly UE Blueprints (1-2 years).
Proven ability to create functional prototypes.
Familiar with coding principals including data types, logical operators, functions, and inheritance.
Strong analytical and creative thinking skills with an in-depth knowledge of gameplay mechanics and how to create engaging experiences for players.
Technically skilled and capable of working independently in a small team environment as part of a larger team.
Excellent communication, interpersonal, and organizational skills.
Ability to communicate effectively and collaborate with others.
Passion for video games.
English proficiency: B2 or higher required
Bonus points:
Experience working on multiplayer games.
Shipped Experience
Unreal Engine experience with the Gameplay Ability System (GAS), Verse, and World Partition