Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation
Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure
Partner with DevOps to wire bakes and validation into Jenkins and surface pipeline telemetry
Diagnose and fix bake failures, lightmap artifacts, and performance regressions
Profile and optimize lighting cost across PC and console using Unreal Insights, RenderDoc, and stat commands
Maintain technical documentation and debugging guides that let environment artists self-serve
Act as the technical escalation point for lighting and bake-pipeline issues across the studio
Requirements
7+ years of games industry experience with at least two shipped titles, with significant time in a Technical Artist role
Deep working knowledge of UE5 lighting and bake pipelines — what's supported, what's deprecated, and how to ship confined indoor environments
Strong Python skills including the Unreal Python API
Hands-on profiling and optimization experience using Unreal Insights, RenderDoc, and GPU profilers
Comfortable in Perforce-based UE5 projects with stream workflows
Experience integrating Unreal workflows with Jenkins or similar CI
Strong communication skills in a remote-first studio; this role is half technical work, half bridging two cultures.
Tech Stack
Jenkins
Python
Unreal Engine
Benefits
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law.
We offer competitive salaries and opportunities for career growth.