Fortis Games is an innovative game development company focused on creating games that foster community and connection. The Senior Design Manager will be responsible for overseeing live-ops and content systems for Twilight Towers, managing a team of designers, and ensuring effective execution of design plans in collaboration with senior leadership.
Responsibilities:
- Own live-ops and content systems for Twilight Towers, including event design, content frameworks, progression-facing features, and related tuning and iteration
- Lead and manage a sub-team of designers, increasing overall team efficiency and enabling scale by coaching, mentoring, and setting clear expectations
- Translate high-level product and business goals into clear, implementable design specifications that unblock engineering, art, and production
- Hold the quality bar for your ownership area by reviewing work, giving concrete feedback, and guiding designers toward stronger solutions
- Improve cross-discipline execution by proactively coordinating dependencies (e.g., asset needs, scope boundaries, production timing)
- Contribute to live-game decision-making by analyzing player data, KPIs, and feedback, and rapidly iterating on designs in partnership with Product and Analytics
- Build and share expertise in mobile F2P best practices, live-ops excellence, and the evolving competitive landscape
Requirements:
- Proven experience owning live-ops or content systems in a mobile game-as-a-service environment
- Define and evolve what 'good' looks like, establishing shared principles, techniques, and working norms that raise quality, clarity, and decision-making across the team
- Strong applied design judgment, with fluency across systems, content, and experiential design, and depth in at least one area
- Comfort designing from first principles, with a working understanding of player psychology, economies, progression, and retention mechanics
- Ability to own and deliver scoped areas of the game independently, making decisions without constant oversight
- Demonstrated people leadership: experience managing, coaching, and developing junior or mid-level designers
- Production fluency: ability to work cross-functionally and translate design intent into clear, actionable inputs for engineering, art, and production
- Clear communication and decision-making skills, with the confidence to set direction, prioritize trade-offs, and move work forward
- Strong understanding of mobile F2P, live-ops cadence, and contemporary market best practices
- Experience with merge, tower defence, or adjacent genres is a strong plus