Tripledot Studios is one of the largest independent mobile games companies in the world. They are seeking a Unity Engineer to build backend services and Unity tooling for live events and updates, focusing on creating reliable products that scale across multiple games and teams.
Responsibilities:
- Evaluate current Live Ops workflows and the existing tech stack, then recommend and implement improvements that reduce friction for developers and improve safety and scalability
- Build backend services that power Live Ops workflows such as events, offers, segmentation, and configuration
- Develop internal web tools and dashboards used to create, preview, validate, and publish changes
- Build Unity based tools and packages that developers use inside the editor to configure and validate Live Ops content
- Design safe release mechanisms including approvals, versioning, audit logs, and rollback
- Create APIs and data models that support eligibility rules, targeting, scheduling, and content lifecycle management
- Improve reliability and observability by adding monitoring and alerting, and by documenting clear on call steps for diagnosing issues and rolling back changes
- Partner with engineers, product, and data to define requirements and ship tools that are easy to adopt
- Maintain strong documentation and developer onboarding for your systems
Requirements:
- Strong Unity experience, especially Unity editor tooling and C# packages
- Backend development skills in one or more of the following: C#, TypeScript/Node.js, or JavaScript
- Experience building tools and workflows that other developers rely on
- Solid API design skills with REST
- Experience with databases such as Postgres
- Familiarity with cloud infrastructure such as AWS
- Strong ownership mindset and comfort supporting production systems