Crossing Hurdles is seeking a Godot Game Engine Expert to design, implement, and optimize gameplay systems using the Godot Game Engine. The role involves collaborating with designers and artists, maintaining clean codebases, and mentoring team members in best practices.
Responsibilities:
- Design, implement, and optimize gameplay systems and features using the Godot Game Engine
- Collaborate closely with designers, artists, and other developers to deliver polished and engaging player experiences
- Architect and maintain clean, scalable, and well-documented codebases
- Troubleshoot and resolve complex technical issues throughout the development lifecycle
- Contribute to the evaluation and selection of technical solutions and tools related to the Godot ecosystem
- Mentor and support team members in best practices, Godot workflows, and robust coding standards
- Participate actively in sprint planning, code reviews, and quality assurance processes
Requirements:
- Deep expertise with the Godot Game Engine (GDScript, C#, or VisualScript)
- Track record of shipping commercial or high-quality independent titles using Godot
- Strong understanding of 2D/3D game development pipelines, asset integration, and performance optimization
- Ability to communicate complex technical concepts clearly in written and verbal form
- Experience collaborating in a remote, distributed team environment
- Solid problem-solving abilities and passion for learning new technologies
- Ability to produce clean, maintainable, and efficient code
- Experience contributing to open-source Godot projects or plugins
- Background in gameplay, UI/UX, or multiplayer networking systems
- Exposure to agile development methodologies and tools