ClassDojo's goal is to give every child on Earth an education they love. They are looking for a Senior Game Engine & Tools Engineer to join their virtual worlds platform team, responsible for building and maintaining the Dojo Islands game and its underlying infrastructure.
Responsibilities:
- Bring expertise in game subsystems like rendering, networking, avatars and performance engineering to deliver high-quality game experiences
- Build gameplay functionality with a modular, systems-first approach
- Prototype fun gameplay and game design ideas, validate them, and ship them to production with high quality
- Collaborate with other engineers and cross-functional team members in a continuous delivery environment
- Follow agile kanban methodology to balance iteration and long-term building
Requirements:
- 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one of the areas
- Track record of delivery complex features in a CI/CD environment
- Experienced in near real-time responsiveness in LiveOps platforms
- Track record of delivering online multiplayer experiences at platform scale
- Demonstrated technical leadership driving engineering practices and processes with clear outcomes
- Experience with WebGL
- Playcanvas experience is a bonus!
- Experience with web development workflows including but not limited to Node.js, Javascript, Typescript, React
- Experience and familiarity of working with DevOps and Platform Infrastructure such as: AWS Cloud Infrastructure (EC2, Lambda, DynamoDB), Cloud infrastructure for deployment, scaling and optimization (e.g. Terraform, Docker, Consul, Nomad), MySQL, MongoDB, Redis, Azure PlayFab game services